![]() Ovika, Enigma Goliath is the first mixed ward cost, requiring both a life and mana payment.Īny spell or ability controlled by an opponent can be affected by ward. Phyrexian Fleshgorger is the first card with a variable Ward cost (life cost, equal to its power) to go with the size-changing Prototype. Discarding a card became a quick third as a cost, which Reality Smasher was a predecessor of. Going forward, R&D announced some more unique ward costs as well. Forge, Neverwinter Charlatan is the first Ward cost (sacrifice a creature) that is potentially impossible to pay, with all prior ward costs being generic enough for all decks. These two approaches both protect against removal but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature. The two most common forms are costing additional mana (in white, blue, and green) or costing a payment of life (in black and red). A variant on cards like Boreal Elemental and Terror of the Peaks simply increased the cost of targeting, which are not vulnerable to uncounterable effects. The life payment variant had its closest example in Ashenmoor Liege. Early examples with this mechanic was Frost Titan and Diffusion Sliver. ![]() Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter it unless that player pays an additional cost.īefore it was keyworded, Ward was known as Frost armor.
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